On Character Design
The saying, "You are what you wear," pretty much sums up my recently-adapted philosophy when I think about character design. The joy of designing characters not only rests in determining who these imaginary personages are, but also how their non-physical attributes reflect on their manner of dress. Coming up with a design can start with asking, "who are you?" When that's settled, the question "what would you wear?" can follow.
This illustration is a rejected commission piece, but I particularly enjoyed evoking the unique personalities of these characters through their costumes. The overall theme is military, and the initial peg was manga. Maybe I can use them for my own personal gain in the future. Hwek hwek hwek.
This illustration is a rejected commission piece, but I particularly enjoyed evoking the unique personalities of these characters through their costumes. The overall theme is military, and the initial peg was manga. Maybe I can use them for my own personal gain in the future. Hwek hwek hwek.
Comments
I thought of creating characters for my komix that are more "real" (mataba, medyo baduy, cool, etc.) kaya lang mahabang proseso pala ito... I've already done a few way back when though.