Speaking of Zsazsa Zaturnnah, I feel it's fitting to announce that I won't be able to keep my February promise. So if you got the book, I apologize for the delay. Self-publishing is so stressful on the pocket, and it eats up a horrendous amount of time, aggravated by my decision to work for my good friend Dean at his company Pipeline Media. Part Two will definitely 'come out of its closet.' I mean, it has to, right? I'm targetting mid- to late-March. I have no excuse this time. *sigh*
How To Pace Comics
We took a peek at compression and decompression in comics in the previous blog post . Now, let's look at pacing, or how to pace comics. Pacing is simply how fast a reader reads your comics. Much like compression and decompression, pacing allows you to highlight pivotal events in your story. And this is primarily done by influencing how long your reader stays on a panel. The longer the reader stays on the panel, the reading place slows down. The faster the reader stays on a panel, the reading pace speeds up. 1. By default, the amount of text you place on a panel dictates pacing. The more text, the slower the pace. Chris Claremont is known for having verbose panels during his acclaimed run on Uncanny X-Men . 2. When the size of the panel is small, the pacing quickens. Conversely, large panels slow down the pacing. 3. Then the amount of visual information (details) you have inside a panel dictates pacing. The more visual information, or the more a reader has to look at, the
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